Kobo Deluxe – Enhanced Version of Akira Higuchi’s game XKobo
Kobo Deluxe
Kobo Deluxe is a third person scrolling 2D shooter with a simple and responsive control system – which you will need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you are trying to destroy the labyrinth shaped bases.
Kobo Deluxe is an enhanced version of Akira Higuchi’s game XKobo. XKobo itself is a descendant of Namco’s old ‘Bosconian’, which can be considered as part of the ‘Galaxian’/’Galaga’ family of space shooters.
Kobo Deluxe has an improved graphics engine that delivers smoother animation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a “Classic” mode that plays exactly like the original XKobo.)
There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully. It offers loads of classical arcade style fun.
Features include:
- Fast paced retro arcade style gameplay
- Smooth, high speed 8-way scrolling
- Very simple controls – the game is about speed and strategy
- 14 different enemies; fighter ships, kamikaze attackers, proxy bombs and more
- 50 maps, each with it’s own feel and strategies to figure out
- Maps are built as you enter them – each game is unique!
- Structured audio technology – hi-fi sound in a tiny download
- OpenGL support for extremely fast and smooth animation
- High resolution support up to 2560×1600 – five types of scaling
- Supports any display color depth – dithering for 15 and 16 bpp
- Supports control by keyboard, mouse or joystick
- Runs on pretty much any hardware and operating system
OS | Supported | Notes |
Kobo Deluxe uses SDL for sound, graphics and input. It can also use OpenGL for accelerated rendering through glSDL. The game also runs on Xbox, Pandroa, Wii, GP2X, WiZ, Dingoo A32, PlayStation 2, Syllable, BeOS, AmigaOS, Solaris, QNX, OpenBSD, FreeBSD, NetBSD, IRIX, and OS/2. Homepage: olofson.net/kobodl Developer: David Olofson License: GNU GPL v2 Written in: C++ |
||