Learn Logo Programming with No Charge Books
Logo Books
The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. It features interactivity, modularity, extensibility, with flexibility of data types.
Logo offers a rich programming environment providing multimedia tools, robotics and network access. Full-featured Logo packages provide hundreds of commands for exploring all sorts of applications, from the simplest turtle graphics to artificial intelligence.
NOTE: None of the books featured below are released under an open source license. There seems to be a dearth of open source programming books for Logo. But the books featured below at least are available to view without charge.
We publish a series covering the best open source programming books for other popular languages. Read them here.
The Great Logo AdventureBy Jim Muller (504 pages) This book is designed for a beginner programmer. The majority of the book applies to all versions of the language. Chapters cover:
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LogoWorks: Challenging Programs in LogoBy Cynthia Solomon, Margaret Minsky and Brian Harvey (381 pages) This book is targeted at both beginners and advanced Logo programmers who are seeking ideas that go beyond the introductory level. The book demonstrates that Logo is a general-purpose programming language and a powerful tool for thinking. Chapters cover:
The programs are written in Atari Logo by a collection of Logo enthusiasts at the Atari Cambridge Research Lab. |
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Computer Science Logo Style Volume 1: Symbolic ComputingBy Brian Harvey (340 pages) This series is for people who are interested in computer programming because it’s fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Chapters examine:
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Computer Science Logo Style Volume 2: Advanced TechniquesBy Brian Harvey (344 pages) This series is for people who are interested in computer programming because it’s fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. Volume 2 includes a new tutorial chapter about macros, an exclusive capability of Berkeley Logo, and two new projects. |
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Computer Science Logo Style Volume 3: Beyond ProgrammingBy Brian Harvey (344 pages) This series is for people who are interested in computer programming because it’s fun. The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence. The reader learns that computer science includes not just programming computers, but also more formal ways to think about computing, such as automata theory and discrete mathematics. |
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Logo Philosophy and ImplementationBy Seymour Papert, Clotilde Fonseca, Geraldine Kozberg and Michael Tempel, Sergei Soprunov and Elena Yakovleva, Horacio C. Reggini, Jeff Richardson, Maria Elizabeth B. Almeida, David Cavallo (HTML) Chapters examine:
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PROGRAMMING LANGUAGE PROFILES |